
7z.Įach item must have a diffuse, normal, and specular map. TGA for textures.They can be uploaded as either. UPK, along with the final FBX for models and. Your final workshop upload must include your final unreal. These are hard limits, so please check your work before submitting. The allowable triangle counts and texture sizes vary per item. It outlines the requirements in detail, as well as has individual specification pages for the item you choose for this contest.Įach item in the set should follow geometry and texture requirements for the item type. Below is a quick list of those requirements, but make sure you read the entire Chivalry: Medieval Warfare Workshop page. These are standard for all Chivalry: Medieval Warfare Workshop submissions. Use your WIP thread on Polycount to show your work-in-progress.Įvery Item / item set has a general set of requirements that will need to be met.

This key will be deactivated at the end of the contest.Īll submissions to the Steam Workshop for this contest must be final. Then you will request a temporary key by sending an email with a link to your thread to. You will need to first create and have an active WIP thread as described before. If you do not own a copy of Chivalry, you can still participate. You will need to own Chivalry: Medieval Warfare to upload and submit your entry to the "Arms & Armor" Chivalry: Medieval Warfare Workshop. You will also submit each set or item to the Workshop separately. If you make make multiple sets or items, you must have multiple threads for each. You must create and maintain a Work-In-Progress (WIP) thread at Polycount for your entry in our Arms & Armor Contest forum. You must register on Steam and Polycount to enter this contest. If you do team up with others please pay special attention to the Submitting guideline noted below! Prizes will be given to the person who submitted it to the workshop, and it will be their responsibility to divide the prizes amongst contributors. You may team up with as many artists/concept artists as you like for this contest. Do not copy & paste your way to a submission! You must make your item/item set for the contest, and not re-use assets you may have previously created.Īll submissions must be original and cannot contain elements from copyrighted works, reference to other IP’s, or use of any images or material you do not own. If you submit an item set, the weapon must be usable by same class as the helmet. You are allowed to submit as many sets or items as you can build in the time allotted. However, it is highly encouraged that you make a set, as they are typically more popular. You may create a helmet, a weapon, or a set of both. The " Arms & Armor" Chivalry: Medieval Warfare Polycount Contest winners will be announced October 16th the 2 year anniversary of the release of Chivalry: Medieval Warfare!įor the "Arms & Armor" Chivalry: Medieval Warfare Polycount Contest, participants will create fully modeled & textured, completely original items.

So bring us your best blades and you may just find yourself with a sack of gold for your troubles. Torn Banner has made sure that any and all can participate, even if you don't own the game. Strong irons and stout woods will be used to craft the items that can survive the killing fields and the judging.īelow you will find all the information you need to get yourself started.

Helmets are needed as well to keep some of the axes from finding a home in a skull or two. We will needing your blacksmith skills to provide the swords and maces for the battles to come. To do battle in this contest, you won't be crossing swords or banging heads on the field of battle. Torn Banner and Polycount have drawn up some battle plans and we'd like to invite you all to the fight. Welcome one and all to the Chivalry: Medieval Warfare Contest.
